Crab: Sea (Giant)
Species: Crab. Breed/Type: Giant Sea. Class: Animal (Monster).
Align: Basic instinct creature. Gender: 01-50: Female, 51-00: Male.
Level: 1 + 1-D30. Damage-Points: 2-D20 x level.
Number encountered: 1-D4.
Experience-Points: 120 x level.
Characteristics:
Awareness: Hearing: 9, Sense of Smell: 26, Sixth Sense: 0, Taste: 28, Touch: 18 Vision: 18, Charisma -: Appearance: See: "Description". Speech: 1, Constitution: 60, Coordination: 25, Dexterity: 30, Intelligence: 4, Mental-Strength: 24, Strength: 200, Wisdom: 4.
Movement:
Flying: Can't. Grounded: 8. Swimming: 10 (this breed of crab cannot swim to the surface, but will move along the bottom seafloor).
Luck: 0.
Oxygen-Points: 72 (breaths both air and water, but must keep its gills moist). Gills will dry out in 1-D4 hours after leaving water). This creature can stay out of water permenently if its raining.
Blood-Points: 180.
Attacks:
Pincers ------- : 2
Damage ------ : 1-D20 (+1-D20 per level advanced).
Range -------- : 2 spaces (10').
Attack type - : Sharp.
Special ------- : Crush: 1 in 6 chance of causing x3 damage per attack.
Defense: 25. Offense: 30.
Treasure: %Roll needed to have money and treasure:
60+ to have 1-D4 treasure checks.
Begin rolling on the UnCommon chart.
Check each creature for treasure. Treasure found will be within its lair, into which it will drag all quarry back feed upon.
Description:
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Description: Height: 7'-0". Length: 10'-0". Weight: 2,200 Lbs., Shell color: Yellow-orange,
Eye color: Blue-Black, Eye shape: Large sized and round. Posture: Crab.
The Giant Sea Crab appears to be a common type of crab, yet huge in size.
Dislikes ----- : Hot sun for prolonged periods of time. This creature thrives best in 70 degree weather.
Disposition - : None. This creature is instinctive and non-sentient.
Fears -------- : Fire.
Habitat ------ : Temperate and Tropical oceans.
Immunities - : None.
Life-span --- : 1 age (1,000 years).
Likes -------- : Food.
Needs ------- : Basic needs of life (food, water, shelter, Etc.).
Note --------- : None.
Special Abilities:
None.
Special Defenses:
Damage-Reduction: 50
Special abilities to turn:
Acid --------- : 51+
Blunt -------- : 21+
Cold --------- : 51+
Electricity -- : Can't
Fire ---------- : Can't
Needle ------ : 21+
Sharp -------- : 41+
Special Offenses:
None.
Susceptibilities and Weaknesses: Lightning causes x2 damage while this creature is wet.
Weapon Susceptibilities : Rank-0 non-magical weapon to harm.